D I T S
C R E
DESIGNERS
Matthew Sernett, Jeff Grubb, Mike McArtor
DEVELOPMENT TEAM
Andy Collins Jesse Decker, Mike Donais,
Stephen Schubert, Rob Watkins
EDITORS
Michel e Cart er, Kim Mohan
EDITING MANAGER
KimMohan
DESIGN MANAGER
Christopher Perkins
DEVELOPMENT MANAGER
Jesse Decker
SENIOR ART DIRECTOR RPG
St асу Longst r eet
DIRECTOR OF RPG R&D
Bill Slavicsek
ART DIRECTOR D&D
St асу Longst r eet
COVER ARTIST
Victor Moray andNyssa Baugher
INTERIOR ARTISTS
St even Belledin, Mit ch Cot ie,
Chris Dien, Wayne Engl and,
Jason Engle, Carl Frank, Brian Hagan, Fr ed Hooper, Ral ph Hor si ey, Jeremy Jarvis, David Martin, Jim Nel son, Wil 1 iamO’Connor, Lucio Par rillo, Michael Phill ippi, Er ic Pol ak, Wayne Reynol ds, Ron Spears, Joel Thomas, Franz Vohwinkel
GRAPHIC DESIGNER
Dee Barnett
GRAPHIC PRODUCTION
SPECIALIST
Angel ika Lokot z
IMAGE TECHNICIAN
Tr avis Adams
PRODUCTION MANAGERS
Josh Fischer, Randall Crews
Much of the material in this book was taken from or derived from other sources. For a list of all these sources, see page 285.
Basedontheoriginal Dungeons&Dragons®rulescreatedbyE. GaryGygaxandDaveArneson,andthenew Dungeons&Dragonsgame designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v. 3. 5 revision.
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U. S. , CANADA, ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Inc. P. O. Box 707Renton WA 98057-0707+1-800-324-6496 | EUROPEAN HEADQUARTERS Hasbro UK Ltd Caswell Way Newport, Gwent NP9 0YH GREAT BRITAIN Please keep this address for your records |
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ISBN: 0-7869-3702-5 First Printing: December 2005 ISBN-13: 978-0-7869-3702-8
Dungeons&Dragons,D&D, DungeonMast er,d20,d20System, Wizards of the Coast,Player,sHandbook,DungeonMaster,sGuide,MonsterManual,SpellCompendium, all otherWizardsoftheCoastproductnames,andtheirrespectivelogosaretrademarksofWizardsoftheCoastintheU. S. A.
andothercountries. Allcharacters,charactemames,andthe distinctivelikenessesthereofarepropertyofWizards oftheCoast,Inc. Distributedtothehobby,toy, andcom ictradeintheUnitedStatesandCanadabyreg ionaldistributors. Distributed intheUnitedStatestothebooktradebyHoltzbrinckPublishing. DistributedinCanadatothebooktradebyFennLtd. DistributedworldwidebyWizardsoftheCoast,Inc. andregional distributors. ThismaterialisprotectedunderthecopyrightlawsoftheUnitedStatesofAmerica. Anyreproductionorunauthorizeduseofthematerialorartworkcontainedhereinis prohibite dwithoutthe expresswrittenperm issionofW izards oftheCoast,Inc. Thisproductis aworkoffiction. Anysim ilaritytoactualpeople,org anizations,places,orevents ispurely coincidental. Printed in the U. S. A. ©2005 Wizards of the Coast, Inc.Contents
Introduction
Pockets full of bat guano, incomprehensible speech, and twisted hands making bizarre gestures—it sounds crazy, but in the Dungeons & Dr agons game, these are the earmarks of power, for they are the signs of spellcasting. Spells and spell-casters form a cornerstone of fantasy, and Spell Compendium builds on that cornerstone by presenting over a thousand spells in one place.